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Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results...
Editeur :
Morgan Kaufmann
Parution :
2004-09-28
PDF sans DRM
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Edit video like a pro!“Save it in the edit” is a common saying among film professionals. Editing makes the difference between boring vacation movies and exciting travelogues…between the whole dull news conference and the highlights on the evening news. Whether you’re a...
Editeur :
For Dummies
Parution :
2004-09-07
PDF
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Digital geometry is about deriving geometric information from digital pictures. The field emerged from its mathematical roots some forty-years ago through work in computer-based imaging, and it is used today in many fields, such as digital image processing and analysis...
Editeur :
Morgan Kaufmann
Parution :
2004-09-04
epub sans DRM
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Information Visualization is the major revision of a classic work on information visualization. This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for...
Editeur :
Morgan Kaufmann
Parution :
2004-05-05
PDF sans DRM
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If you’re responsible for producing quality printed materials or creating great-looking Web pages for your business or organization, Adobe’s new Creative Suite has just what you need. This complete set of integrated graphics, design, and Web page creation tools will...
Editeur :
For Dummies
Parution :
2004-04-15
PDF
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Published in conjunction with the new release of Paint Shop Pro, this book walks readers through image-editing fundamentals as well as more advanced graphics and animation tools Shows photography and animation hobbyists how to create quality, professional-looking...
Editeur :
For Dummies
Parution :
2003-09-02
PDF
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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to...
Editeur :
Morgan Kaufmann
Parution :
2003-01-10
epub sans DRM
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Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use...
Editeur :
Morgan Kaufmann
Parution :
2003-01-07
PDF sans DRM
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Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and...
Editeur :
Morgan Kaufmann
Parution :
2003-01-03
PDF sans DRM
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Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather...
Editeur :
Morgan Kaufmann
Parution :
2002-10-10
epub sans DRM
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Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation.Level of Detail for 3D Graphics brings together, for the first time, the mechanisms,...
Editeur :
Morgan Kaufmann
Parution :
2002-07-31
PDF sans DRM
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Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids.The...
Editeur :
Morgan Kaufmann
Parution :
2002-07-16
epub sans DRM
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The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and enhanced versions of...
Editeur :
Morgan Kaufmann
Parution :
2002-07-16
epub sans DRM
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Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created...
Editeur :
Morgan Kaufmann
Parution :
2002-04-24
epub sans DRM
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This fifth edition has been fully updated to cover the many advances made in CAGD and curve and surface theory since 1997, when the fourth edition appeared. Material has been restructured into theory and applications chapters. The theory material has been streamlined...
Editeur :
Morgan Kaufmann
Parution :
2001-11-01
epub sans DRM
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Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms...
Editeur :
Morgan Kaufmann
Parution :
2001-11-01
PDF sans DRM
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Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers,...
Editeur :
Morgan Kaufmann
Parution :
2001-08-22
PDF sans DRM
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The use of evolution for creative problem solving is one of the most exciting and potentially significant areas in computer science today. Evolutionary computation is a way of solving problems, or generating designs, using mechanisms derived from natural evolution. This...
Editeur :
Morgan Kaufmann
Parution :
2001-07-25
PDF sans DRM
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The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with Bézier curves, the book develops a lucid explanation of...
Editeur :
Morgan Kaufmann
Parution :
2000-08-22
PDF sans DRM
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In recent years, the paradigm of video coding has shifted from that of a frame-based approach to a content-based approach, particularly with the finalization of the ISO multimedia coding standard, MPEG-4. MPEG-4 is the emerging standard for the coding of multimedia...
Editeur :
Elsevier Science
Parution :
1999-08-31
PDF, epub sans DRM
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