GameMaker Programming Challenges

Programming Challenges to Improve Your GML Knowledge

de

Éditeur :

Apress


Paru le : 2026-01-01



eBook Téléchargement , DRM LCP 🛈 DRM Adobe 🛈
Lecture en ligne (streaming)
66,05

Téléchargement immédiat
Dès validation de votre commande
Ajouter à ma liste d'envies
Image Louise Reader présentation

Louise Reader

Lisez ce titre sur l'application Louise Reader.

Description

Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts.
GameMaker is a hugely popular tool and is regarded one of the best approaches for 2D games. GameMaker allows both visual and code-based approach for game development and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc.
The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning.
What You Will Learn Study the new GML, from basic functions to more evolved concepts. Gain ability to view example solutions when necessary. Increase your understanding of game design concepts.
Who Is This Book For
Beginners to intermediate level readers with basic understanding of GameMaker’s IDE, including creating object, sprite, and sound assets will benefit from this book.
Pages
503 pages
Collection
n.c
Parution
2026-01-01
Marque
Apress
EAN papier
9798868821288
EAN PDF
9798868821295

Informations sur l'ebook
Nombre pages copiables
5
Nombre pages imprimables
50
Taille du fichier
13793 Ko
Prix
66,05 €
EAN EPUB
9798868821295

Informations sur l'ebook
Nombre pages copiables
5
Nombre pages imprimables
50
Taille du fichier
2857 Ko
Prix
66,05 €

Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers. He has been using GameMaker for over 20 years, enjoying the changes that has happened during this period. Over this time, he has made over 200 mini game projects covering a range of genres, including remakes of retro games he played as child in the 1980s. He loves finding simple solutions to challenging coding concepts. He is an active member of GameMaker’s community, helping new coders with programming issues. Outside of programming, Ben enjoys vintage horror and science fiction films.

Suggestions personnalisées